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July 1st

June 28th

  • GameSetWatch - Opinion/Round- Up: The State Of Social Gaming: "I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody' ;s too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.

June 25th

  • 4 Takeaways From the Social Gaming Summit ? So Far: "Pincus said game-based activity like this was an investment of what he called ?social capital,? a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves.&qu ot;
  • Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com: 'With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolute ly," Facebook' s head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."& #039; Hmmn. Worth a quotation, at least.

June 22nd

  • Gamasutra - News - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers': '?The degree to which you can engage your customer base in creating value for your other players? is key, says Newell. ?When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.? 9; Masses of good things in here - think I've quoted it elsewhere - but it's not on my Delicious, so in it goes.
  • Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution: "DFC' ;s main takeaway from the study is that the flexible, quickly-adapta ble nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform." ;

June 18th

June 14th

  • Gamasutra: Kim Pallister's Blog - The Most Significant Thing At E3 2009: "If the promise of previous generations was ?games that just work?, and the current that ?games work with each other?, then the promise of the NEXT generation will be this: That true next-gen game platforms will comprise services that *just work* with one another." Yes. Interoperabili ty can take many forms, and it's easier to make work at a service than a platform level.

June 11th

June 3rd

May 18th

May 4th

  • RFMD still generating cash despite further 15% drop in revenue: For its fiscal fourth-quarter 2009 (ended 28 March), RF Micro Devices Inc of Greensboro, NC, USA has reported revenue of $172.3m, split 75:25 between its Cellular Products Group (CPG) and its Multi-Market Products Group (MPG). Revenue is down 14.7% on $202m last quarter and 21.9% on $220.6m a year ago. Nevertheless, 3G-related revenue still grew sequentially, to about 50% of CPG sales.

April 21st

April 15th

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